Quote:
Originally Posted by Peter V. Dell'Orto
If it wasn't for the 1 FP cost, it wouldn't be a cool option, it would be a requirement for all Swashbucklers and be to go-to move turn after turn. GURPS strongly denigrates perfect uber-moves. DF especially so, because you want people to have enough options to choose different types of a given template.
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Perhaps so, but there are plenty of techniques that, once improved, are naturally the go-to maneuver at every opportunity.
GURPS is a point build system, and jamming that fatigue in there makes it worth allot less than other options. Five levels of raw skill for 20 points is just a much better buy (in my opinion). Fatigue can be pretty tight with just the existing extra effort in combat options!