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Old 10-22-2015, 07:44 PM   #102
Diomedes
 
Join Date: Mar 2008
Location: Dallas, TX
Default Re: Game Geekery - GURPS Content Posts

Quote:
Originally Posted by mook View Post
Am I misreading p. 235?

"Tell the GM what spell you are casting, then take Concentrate maneuvers for the requisite number of turns (see Time Required, p. 236). At the end of the last second of concentration, make a success roll for the spell." (italics in book)
That's true of most spells, but Explosive Fireball is a Missile Spell. From page 240:

"To cast a Missile spell, you must concentrate for one second. At the end of your turn, roll against your skill with the spell. There is no modifier for distance – you are creating a magical missile in your hand. On a success, you may invest one or more points of energy in the spell, to a maximum number of energy points equal to your Magery level. The missile then appears in your hand, “charged” to the desired level.
"On your next turn, you have three options with your missile: make a ranged attack with it, hold it, or enlarge it. If you opt to enlarge your missile, you must concentrate for another second. At the end of your turn, you may invest more energy in the spell – anything from one point to points equal to your Magery level. This does not require a skill roll."

Italics in original, bold is mine.

By a strict reading, Missile Spells only take one second to cast, but the Basic set never uses the word to describe enlarging the spell afterwards.
Quote:
Originally Posted by mook View Post
You're right about the area of effect. On the list! Thanks.
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