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Old 04-19-2017, 08:52 PM   #26
KarlKost
 
Join Date: Mar 2017
Location: Brazil
Default Re: [Game] Collaborative world building for DFRPG.

Quote:
Originally Posted by TGLS View Post
Q23) What is the Inventor's guild working on?
Their main concern is in the field of architecture. The Inventors are the ones that get to fortify the walls, build castles and watchposts both inside the city's walls and on strategic points towards countryside.

For as much politics as there is among the main guilds over political relevance, there is also a LOT of necessary cooperation. The Inventors will build the universities to teach Alchemy and Magic, they'll hire Wizards to enchant their constructions and the alchemists to create special materials. And the merchants are often the patrons of such works.

Aside from that which is the most common of their function, the Inventors are constantly looking to create the things that will both make easier the life of the people and improve the power of the city, but also which will make their pockets filled with gold.

During the time of the legal nightmare that has become the "Golem's Trial", the longest legal process ever on record (dating already above 350 years now, and the process is still open), upon which the Wizards Guild wanted to have the legal rights of the manufacture of Golems since the process clearly use spellcasting, but the Inventors claim that it were totally made using guilds funds and knowledge, and the creators of the Golems, althouth trained in magic under the "Nicellus Arcanum University", were members of the Inventors Guild, and made the creation using the Inventors Guild's resources. That has put a halt over the Golems creation for over 50 years, and the commerce of Golems became a VERY lucrative and illegal business (some historians say that the need for Golems on the black market is what gave birth to the thieves guild), until the Mayor Shurska Ulosky took the brave move of creating a guild ONLY to build Golems that the city needed so much. The Inventors and Wizards are still trying to incorporate that small guild up until today.

Ever since that, the Inventors Guild has established the "Mundane Act", upon which they forbid ANY sort of inventions based on non mundane principles. This has had its pros and cons.

As a con, there are many wonders that could have been created or improved if it had incorporated alchemical and magical principles.

As a pro, there are many mundane principles that would never be developed if Magic were used as a kick fix.

Up to now, the Inventors are working towards automatons (which they hope will replace the Golems and end the question at once), pneumatic weapons using compressed air or water to shoot projectiles, many clockwork devices, flying machines, armored war wagons, and pressurized canons. They also work with artificial selection to try to improve livestock and seeds, they also use mundane Science to study geology for mining and agriculture, as ways to improve without being "Magic dependent". The Inventors try to have a solution for all problems, without resorting to the kick fix of Magic.

Like they are always saying "Magic can solve any trouble. As long as you have a wizard avaiable (and willing to help). But, the right tool will always do it's owner's bidding, without needing years of study or needing to please some spoiled brat to please. Tools are reliable; Magic is not".

Their most recent project is called "Time Renew". They are building a series of clocks all over the city, hoping that this will make daily life much more organized for the citizens.

Question 25 - Why are (or at least, were) Golems so important to the city's economy? How long do they usually last, how are they made, what's their size and most typical use?
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