Options for GURPS Banestorm - 11 years later
GURPS Banestorm was published 11 years ago - very early in the life cycle of GURPS 4E, in other words. And since then, a vast number of new character options have been published for the system, including but not limited to new styles of magic and supernatural powers.
Therefore my question: Which of these new options would you include with the setting today, in a manner that fits into the overall "spirit" of the world? And how would you adjust them and fit them into the local cultural context?
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