I'm putting together a required & recommended skill list for characters in my Cabal game. Based on
Kromm's adventure skill list, and on the premise that a Cabal game is going to focus on investigation and cover ups more than action-adventure (at least at low levels), an Initiate (i.e., a “normal person” dragged into the Cabal) is going to need the following skills at 12 or better:
- Acting or Intimidation, for deception and cowing witnesses.
- Carousing, Diplomacy, Fast-Talk, or Interrogation; preferably 2 from that list.
- Holdout and Stealth: Cabalists have to hide, or hide things, quite frequently.
- Forced Entry and Lockpicking for getting into places you aren’t allowed.
- Observation, Scrounging, or Search,
- Disguise, Shadowing,
- Research, Occultism, and Hidden Lore
- Savoir-Faire or Streetwise
- First Aid
- Guns, if TL allows. It is the easiest weapons skill available. Knife is also recommended. Brawling or another hand-to-hand skill is highly recommended.
Higher level Cabalists are going to need the full action-adventure skill list plus the above conspiratorial skills as a minimum.
My question is, what skill have I missed that are going to come up regularly in a game that focuses on investigating secret magic and covering it up.