Quote:
Originally Posted by vicky_molokh
Okay, that basically makes the 90%-110% variation less relevant for an adventurer going to the Olde Gear Shoppe, but relevant to merchants dealing amongst themselves. OK.
But the point remains: results seem to differ significantly depending on what order of operations is chosen, even assuming same dice results and same Reaction Modifiers. That seems like a reason to suspect that I'm getting it wrong somehow in my step-by-step analysis. So how does it work?
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This is something I would very much like to know myself.
In the game im currently playing I believe the GM is using an interpretation of the rules where you can add/subtract 50% of fair value from the item based on the magin of success of the quick contest. But we have only used it when goin to the good ol pawn shop.