Quote:
Originally Posted by whswhs
Of course it's supposed to be used. If you're playing a merchant, and you have a scene where you look in on another merchant, you can use it to model the haggling that decides who gets more of the gains from trade. A realistically characterized merchant would probably care passionately about that.
But it's not supposed to be used when Joe Adventurer takes his loot to the fence or the pawnshop or the antiquities merchant.
Bill Stoddard
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Okay, that basically makes the 90%-110% variation less relevant for an adventurer going to the Olde Gear Shoppe, but relevant to merchants dealing amongst themselves. OK.
But the point remains: results seem to differ significantly depending on what order of operations is chosen, even assuming same dice results and same Reaction Modifiers. That seems like a reason to suspect that I'm getting it wrong somehow in my step-by-step analysis. So how does it work?