Greetings, all!
I'm trying to figure whether Pressure Points are a good deal, so I'm looking into some of the less obvious aspects of its use.
Quote:
Originally Posted by B215
You can also use Pressure Points
with Judo. Roll the Quick Contest
described above after successfully
applying a lock. This is in addition to
any other effects of the lock.
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The above statement doesn't seem to include any -2 penalty for non-striking uses of Pressure Points; likewise with the statements in MA that I've seen. Am I correct to understand that PP use just grants an extra Quick Contest when combined with locks, without penalising neither the roll to initiate the lock nor the roll of applying the lock's effect after it is already established . . . or is there a line to the contrary, i.e. pointing out a -2 for some aspect of lock rolls?
Suppose I'm keeping an NPC in a choke hold, and want to apply the neck Bad Stuff from the Lasting and Permanent Injuries (MA138) rules each turn, as per MA58. Are Lasting and Permanent Injuries cumulative? I.e. is it possible for the same '-1HT' effect to be applied more and more, resulting in -5 HT as long as all the durations of the 'injury' hold?
If I choke the neck and choose a result of an 'injury', do I get to choose the result on a derivative table (e.g. Neck effect 3 redirects to the list of Skull injuries - do I get to choose the latter, or roll it?).
Is it possible to target the Spine with Judo locks for purposes of Pressure Points? If yes, with what technique(s)?
What about the torso? Also, while we're at it, what's the point afflicting Suffocation for a few seconds (very unlikely to be more than 3 for someone with normal/better HT), if a person can hold one's breath for HT/2 seconds in combat?
Thanks in advance!