Quote:
Originally Posted by Skarg
IMO yes. This is how it works in GURPS 4e, if your arms are long enough.
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Except there is no such rule in ITL/TFT. Giants have a 1 hex attack range. This would be a house rule.
Giants have other advantages:
- can knock down foes during movement
- can trample foes underfoot
- club that does a lot of damage
- is not help in engagement to the same way as 1 hex creatures
So, it can knock you down during movement and then get the +4 DX to crush you with the club during actions. Maybe even get a trample in.
So house rule or your own regional giants can have a 2 hex range.