Quote:
Originally Posted by Humabout
What about making a charm based on a Path of Magic roll you made earlier for later use?
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That's essentially an extra Energy Reserve. If you're going to allow that sort of mechanic at all (which would be a deviation from the standard "can't get better at magic with magic" rule) it should be an ongoing effect using Altered Trait. Probably Greater too, at least for anything over a couple points. So you're looking at a ritual costing 9 energy per ER, plus overhead. That feels like it's in the ballpark of a fair cost.