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Old 07-12-2018, 12:17 PM   #26
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: Decreased Mana Costs as an advantage

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Originally Posted by martinl View Post
For many casters avoiding the "active spells" penalty of -1 per spell currently "on" is a big deal...
There's a Perk for that.

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...as is range (for regular spells), and overcoming penalties to casting such as repeated healing attempts...
True, but my Players usually just Take Extra Time.

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...or casting while having your tendons stolen by ice weasels.
Best way to deal with that is to either avoid the ice Weasels entirely or not have tendons.

Lack of tendons really confuses them.

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Mana cost reduction is top shelf, sure, but it's not the only thing there.
One or two levels is really affordable, but yeah once you set your sights on 10 levels it hits the 'is there another way' level quickly.

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Originally Posted by martinl View Post
It is wholly hypothetical, but yes, it's per skill level, so it levels off at 4 CP per -1 cost (plus other skill benefits).
Thought so.

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40 per level for high levels of cost reduction might not seem like a good deal, but I'm actually ok with that.
Ditto. If you're going for "skill over att/talent", it really is the best way to represent, and making another way to 'get around' buying up skill should be top tier expensive.
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