Quote:
Originally Posted by Bruno
That's definitely on the long-term goals list. The "blind insane designer" approach we have going on now is not the desired end goal, it's just a quick stopgap (and kind of funny) while more coherent things are cobbled together.
I do plan on retaining the random/random as an option, however. Sometimes you really want a dungeon designed by an insane Elder Thing and dug out by a Minotaur work crew.
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Sweet. All of this sounds fantastic. And I will use it. A lot.