Quote:
Originally Posted by piningforthefjords
In PBEM when an overrun starts then the turn pauses and the defender takes a mini turn, picking their targets and doing the rolls. Once the defenders have finished firing it goes back to the attacker, who finishes his turn.
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Would it be similar mechanic in the computer game?
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I'd hope that once it's down to zero choices we'd have an option to let the game engine finish it out directly even if we aren't waiting on the other player. An overrun of one HVY vs 1 INF, for example, just plays out how the dice say.