Quote:
Originally Posted by tbone
I'll note too that a chain reaction of a half-dozen exploding kiddie demons sounds fun on paper - but for the GM, that's a half-dozen incidents of distance-dependent explosion damage, plus a half-dozen fragmentation damage rolls, each originating in a different hex and thus affecting different targets. . . . Sounds like a hassle to work out without some fudging.
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I can say from experience that a chain reaction can bog the game down for a while while you parse out all the results.