Quote:
Originally Posted by Kalzazz
Your a spellcaster, your supposed to be casting spells. If I want to play a spellcaster and can do a decent subset of everything under the sun (which I can in RPM), its annoying to have 'Oh, that Summoning Pets thing, which GURPS Magic Magic casters can get, DnD casters can get, and so forth? You dont get it.
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Oh, you still get the ability of summoning pets with RPM, even if you take Eddie the Earth Elemental as an Ally. Its just that if you want a permanent effect and are a RPM caster its not a bad idea to remind both the player and the GM that he can spend character points on that trait as well.
After all just because I can get a DX bonus with RPM does not mean that its not a bad idea for me to spend character points on DX as well as bumping it up with Rituals.
Quote:
Originally Posted by Kalzazz
Spend more points on an advantage on top of all the points you spent on RPM'
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Well since I am likely to keep getting points in play anyways I might as well spend them to represent "truly mastering a specific ritual till it is innate". Essentially while I can always lob a fireball charm it is nice sometimes to simply also take a few d6 of innate burning attack with a small AOE to always have access to it. Because ultimately I am always going to be getting new character points each week and bumping the 9 RPM skills, purchasing Perks, new levels of Magery and IQ will only hold my interest so long before I want to spend them on "other magical powers" for a character.