Quote:
Originally Posted by LoneWolf23k
Eh, honestly, I just hate D&D's arbitrary "Wizards can't learn Healing spells, that's what Clerics are for" restriction. One of the reasons I like GURPS is that it's spell-based magic system allows for a Spellcaster to have the freedom to learn whatever spells they want.
|
Same here. I allow spellcasters in my games learn whatever spells they want. No problems in my game. I throw out the clerical/druid prereqs and make up what I think would be prereqs based on the PI level needed.
I leave the templates though. I feel like the other skills give them a good enough flavor to be different from each other class