Re: November Status Report
He's probably responding to my comment about the desirability (to me) of a page or two of more structured treatment of hexcrawling, to let it play out more like a game instead of a freeform discussion. I.e., stipulate a turn, say how many movement points you get and spend to enter different sorts of terrain; expand on the thing about keeping yourself fed from p. 41. This suggestion went over like a lead balloon with the folks in charge of the product line, which is obviously their prerogative. I'm not bothered; they are running the game line well and can't be expected to agree with everyone all the time. Anyway, I already have what I'd say is an excellent couple of pages of ... 'guidelines' (??) ... covering this sort of play, so it's no skin off my nose either way.
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