Im currently running a Zombie Game (World War Z:Alpha Missions) and since Ive just recently picked up a copy of Left 4 Dead, I wanted to throw a few of the 'Special' zombies in the mix. I winged it for the boomer and the Smoker in the last game, but Id like something a little more rigorous.
There are some rough ideas in this thread:
http://forums.sjgames.com/showthread.php?t=62801
but I was looking for something a bit more rigorous.
Specifically Im looking for stats/answers for
General Infected
Brain is the only vital. (Unliving 20, Has a Brain -5 = 15 sound about right?)
Boomer
http://forums.sjgames.com/showpost.p...3&postcount=66
Hunter
http://forums.sjgames.com/showpost.php?p=895544&postcount=37
Jockey
Not sure how to model the 'steering' ability or what mechanics to apply.
Smoker
Last game I used Quick Contest of Strength with margin of victory moving the looser in the winner's desired direction. Is there a RAW way to handle this tug of war?
Tank
http://forums.sjgames.com/showpost.p...5&postcount=68
Witch
http://forums.sjgames.com/showpost.p...1&postcount=72
Has anyone done this yet or have any answers?
Keep in mind, as these are NPCs Im not really worried about point costs. Im also not worried about skill
levels (I'll balance those to suit my players), but skill suggestions are of course welcome! My main concern is that I use the skills/abilities in accordance with the mechanics of the RAW.
Thanks in advance
Nymdok
p.s. Because I think its creepier, Ive changed the smoker to where its not its tongue that shoots out, but its entrails.