Re: Computer Game GURPS
I think a good way to approach it would be to design a content creation utility. Think elder scrolls construction set but way better.
required functions:
1. Object builder/manager
2. Script builder/manager
3. World gen/life gen/city gen
4. Rule builder/manager
5. Player builder/manager
Gm builds a world, sets the rules, adds quest waypoints if he is nice. Players join the world, play the quests (or not), and get points if the quests or gm give them. Also character sheets must be approved by the gm to join a server.
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