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Old 06-17-2011, 07:52 AM   #18
Figleaf23
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Default Re: Building a non-powered vigilante; Questions and Tips

Quote:
Originally Posted by Lex_BR View Post
I was afraid that allowing the player to purchase everything through signature gear and wealth would mess up the balance of the game, it just seems to be a much more cost effective way to get abilities than buying super-powers of the mutant kind, for example.. But since more than one member of the forums seems to be suggesting this i'll give it a go and see how it plays out, thank you all for the tips and help !
Now that you mention balance, I would add one caution to my earlier advice -- don't let the player shop freely from the UT lists. Limit the available items to those that won't wreck the aesthetic or power levels of your campaign.
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