Quote:
Originally Posted by malloyd
That's explicitly in the spell description, it takes the same modifiers as Lockpicking.
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Sure, but
realistic TL3 to TL4 locks don't generally have penalties to pick. Complicated mechanical locks are definitely a dungeon delving trope.
Quote:
As far as I can tell the only sensible reason to learn Lockmaster is to counter Magelock. If you are using it to open locks you would have been better off buying the Lockpicking skill (which as IQ/Average you will be 1 better with than with the spell) and casting Locksmith to not need tools.
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There was an instance where the party decided to open a door from the wrong side in my game (which I did not expect). It took both the mentalist using TK and the wizard casting Lockmaster to open it. In that case regular Lockpicking wasn't even possible.