Re: Competing Magic Systems
Instead of balancing 850 spells... you could treat them like I treat advantages when I'm building a campaign setting. I list the ones allowed. Drop the immunity magic altogether. Drop any spell you don't want to try to balance. This process might take a while reading through all the spells, but will save your players time.
And instead of going through the whole list to balance the spells, wait and see what your players want. Let them pick what they want and what they're shooting for, and just balance those. The list should be much smaller. Then when you make NPCs, if there's a new spell you haven't addressed yet, you can address it then. It spreads out the work, and still should be a much smaller number than 850.
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