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Old 08-03-2018, 05:18 AM   #54
zot
 
Join Date: May 2018
Default Re: A different take on priests

I made some tweaks to Theurgy which actually shrunk the rules by several paragraphs :)
  • Removed the spell casting prohibition for theurges, based on Nils' observation
    Quote:
    Originally Posted by Nils_Lindeberg View Post
    And I am not quite sure why theurgy needs to be excluded from wizardly magics and vice versa? If you want them to exclude each other, just make the Priest talents cost triple for wizards.
    Probably the normal double-cost for talents is enough since getting Theurgy 1 costs 5 talent points (which would be 10 for wizards).
  • Made accounting a no-brainer by simply allowing theurges to have one pending ceremonial benefit per theurgy level, so players don't have to worry about when benefits expire, etc., which also removed a specific restriction on creatures
  • Simplified ceremonies and activation by getting rid of the extra "activation type" concept (just merging it in with benefit type)
  • Reduced the base number of ceremonies per Theurgy level so that Theurgy 5 now accounts for 18 ceremonies instead of 25 to better justify the ST value of ceremonies.

Last edited by zot; 08-03-2018 at 05:34 AM. Reason: Added theurgy link
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