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Old 07-27-2018, 01:53 AM   #53
zot
 
Join Date: May 2018
Default Theurgy Toolkit

I reorganized all the rules into a "Theurgy Toolkit" with instructions on how to create your own religions.

Some people asked for all of the talisman powers and ceremonies to be in one place, followed by the religions afterwards and that's what this does.

Village Wise Ones and Mngineers are now included at the end as example religions.

Here's the Theurgy Toolkit link.

EDIT: just formatted the whole doc so it has a decent table of contents at the bottom. Although the system feels totally different from wizard magic, it relies heavily on it for precedent (activating a ceremonial benefit or a talisman power uses a DX roll based on thrown, missile, creation, or special, creatures function like magic creations, etc.), so a lot of the rules should be quite familiar to people who know TFT.

The first 20 pages or so are the toolkit, with suggestions on how to define your religions and how theurgy functions (with detailed explanations) and the next 10 are the two example religions: Village Wise One and Mngineering.

Last edited by zot; 07-27-2018 at 09:44 AM. Reason: amendment
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