Thread: New Skills
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Old 07-08-2018, 05:07 AM   #28
zot
 
Join Date: May 2018
Default Re: New Skills

Quote:
Originally Posted by pyratejohn View Post
Quote:
Originally Posted by zot View Post
Membership (contacts, influence)
  • Guilds
  • Police
  • Government
  • Royalty
  • Military

I would think those would be included as a perk of having a job.
Hi Pyratejohn,

I wasn't thinking just simple membership, I was thinking ranking membership -- I'll edit the post for that. Ranking membership in an influential organization should cost at least 1 talent point to represent the work it takes to get there.

What you say makes sense with the current rules, where the only thing social talents can do, mechanically, is affect a reaction roll. Social talents in the RAW are very weak sauce.

Many of the talents I listed only make sense if there are contest rules and SJ did say that we need them:

Quote:
Originally Posted by Steve Jackson View Post
We absolutely need to add a mechanic to do this - thanks for raising the issue, zot. GURPS has a mechanic, but I don't want to import it wholesale.
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