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Old 06-11-2015, 06:55 AM   #6
weby
 
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Join Date: Oct 2008
Default Re: Armor for points, not money

Quote:
Originally Posted by T.K. View Post
(40 - 4 - 15)*0,2 = 4,2 >> Rounding up, 5.

Don't follow your calc.
Well, the way I see the noisy and no peripheral vision is that they should be temporary disadvantage effects of the DR.

What you are basically doing is taking advantages*advantage limitations and disadvantages*advantage limitations. And nowhere in the GURPS rules do I see that.

So the options as I see them are:
1) Apply all disadvantages to the DR as temporary disadvantage effects.(basic set method), result in total of 8 points cost.
2) Add advantages and disadvantages as separate entities.(Ultratech does this for cybernetics and high tech does this without giving costs) resulting in 8-4-15=-11 points.
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