Thread: Partial parry
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Old 01-26-2017, 05:51 AM   #18
khorboth
 
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Join Date: Aug 2007
Location: Denver, CO
Default Re: Partial parry

Quote:
Originally Posted by MIB.6361 View Post
I can see the use of something more gradient and less binary, but I'm not a fan of further complicating combat.

When someone rolls low damage, I often describe it as a partial parry. "You got your sword in the way, but not in time. His frost bolt clips your shoulder."
I can see your point, but my players would rebel if I "took control of their characters" to even that extent.
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