Quote:
Originally Posted by MIB.6361
I can see the use of something more gradient and less binary, but I'm not a fan of further complicating combat.
When someone rolls low damage, I often describe it as a partial parry. "You got your sword in the way, but not in time. His frost bolt clips your shoulder."
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I can see your point, but my players would rebel if I "took control of their characters" to even that extent.