Thread: Dabbler Perk
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Old 01-13-2018, 07:14 PM   #17
Fred Brackin
 
Join Date: Aug 2007
Default Re: Dabbler Perk

Quote:
Originally Posted by Anaraxes View Post
You can then go back and introduce familiarities if you want a security guy to be good at maintaining personal weapons (only) while the ship engineer doesn't bother with them. .
Maintaining personal weapons is either Soldier/TL or Armory/TL (personal weapons).

Your post seemed to imply that Mechanic (Vehicle Type) was not RAW when it absolutely is. It's one of the four main sub-types of the Skill on p.207. It's disallowing Mechanic (Vehicle Type) that's the House Rule.

Maybe someone wants a high level of complexity but Gurps doesn't demand it.
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