Quote:
Originally Posted by Anaraxes
You can then go back and introduce familiarities if you want a security guy to be good at maintaining personal weapons (only) while the ship engineer doesn't bother with them. .
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Maintaining personal weapons is either Soldier/TL or Armory/TL (personal weapons).
Your post seemed to imply that Mechanic (Vehicle Type) was not RAW when it absolutely is. It's one of the four main sub-types of the Skill on p.207. It's disallowing Mechanic (Vehicle Type) that's the House Rule.
Maybe someone wants a high level of complexity but Gurps doesn't demand it.