{
The Farfarers}
The planet
Apedemak is a fairly dry world. Only about 53% oceans and the continents arranged in such a way as to have large areas of desert relative to total surface area. There are fertile areas and enough plantlife worldwide to maintain enough oxygen in the atmosphere for Earth lifeforms.
During the period when Earth decided that shipping the poor to colonies out in the galaxy was
THE ANSWER! to both poverty and social injustice, the planet Apedemak was picked to be the dump {err} reservation planet for the unassimilated tribal peoples of Northeast Africa and nearby areas of Southwest Asia. Many others from the area, mainly the poor and those who wanted to turn back the clock, emigrated to this world as well. most of the local communities resemble the Arab lands in the Middle Ages, only poorer.
There is a large scout base on the planet. A major city has grown up around the base which is at the mouth of one of the larger rivers.
Certain aliens, likewise desert dwelling people who wish to "get back to basics" have also settled on this world.
Some groups of equatorial islands have a wet tropical climate. These islands grow spices and incense from many different worlds.
This setting is basically a cross between the Arabian Nights,
Casablanca and similar melodramas,
Northwest Smith, and Flash Gordon. If your setting has Psi or Magic, sprinkle in some
Dune. Useful as a campaign setting on a change of pace one-off.