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Old 03-23-2013, 05:56 AM   #16
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: Face & Neck location damage multiplier

Tomsdad,

We get that you think it should do more damage, but nobody seems to agree. The good news is that you can house-rule it however you like if you're the GM. ;]

Anecdotal Evidence: One time at work, I had a customer get his throat cut with a broken bottle. It was a big, nasty-looking, ragged wound, and the guy was bleeding like a stuck pig. He was not, however, insta-killed, knocked unconscious, or even Stunned really - He was talking (trying to convince me that he was fine, actually) and capable of following instructions like, "Put pressure on it!" and he got out of the car under his own power when we reached the emergency room. Without surgery he was a dead man walking, though; my reward for saving his life was the opportunity to clean up about 2-3 quarts of blood, which exited his body in about 3-4 minutes.
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