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Old 06-15-2019, 09:05 PM   #8
a humble lich
 
Join Date: Jun 2017
Default Re: Supermages [Powers/Supers]

Quote:
Originally Posted by whswhs View Post
When I wrote about supermages for GURPS Supers, I had three models in mind. One was the classic 1930s and 1940 character who had the appearance of a stage magician, but could actually do magic (Zatanna is a more recent example). One was the mystical character whose abilities largely involved alien entities and extradimensional realms, exemplified by Doctor Strange. And one was the mage who was a classic GURPS wizard, but with a high power level and a huge list of spells; this last was the least comic-bookish but was a direction gamers might want to go in.
I'm curious, I believe Supers came out before Thaumatology and well before RPM. If you were writing it today would you want to include something like RPM or Realm magic for Supermages? To me it it seems something like RPM would fit someone like Constantine the best and it seems more elegant than one use powers, but I can also see possible drawbacks.
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