Quote:
Originally Posted by simply Nathan
I don't want to be looking at a clock and waiting for the cooldown on a trait like this.
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The one time I had a character with Luck, multiple Lucks in fact (Ridiculous Luck x2 and Super Luck) having to time things was a bit... annoying.
In my games I just give the Players a pool to draw from. They get as many uses as they'd get over the course of the session (so for a 4 hour game, they get 4 uses of Luck).
But I also give out Impulse Points so they've gotten used to having a few different pools to spend from for "OH NOES!" moments.