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Old 04-09-2017, 05:54 PM   #13
evileeyore
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Join Date: Jul 2006
Location: 100 hurricane swamp
Default Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck

Quote:
Originally Posted by simply Nathan View Post
I don't want to be looking at a clock and waiting for the cooldown on a trait like this.
The one time I had a character with Luck, multiple Lucks in fact (Ridiculous Luck x2 and Super Luck) having to time things was a bit... annoying.

In my games I just give the Players a pool to draw from. They get as many uses as they'd get over the course of the session (so for a 4 hour game, they get 4 uses of Luck).

But I also give out Impulse Points so they've gotten used to having a few different pools to spend from for "OH NOES!" moments.
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