Quote:
Originally Posted by Varyon
I wouldn't have any sort of Selective Area - rather, I'd simply base the energy cost off of the x2 wounding modifier for Burning attacks to the Vitals - that is, I'd give it the same cost as Impaling damage. I suppose you could toss on some additional cost for causing excessive bleeding, although I'm not certain what would be fair there.
|
Selective Effect is the canonical way to allow Maledictions to target specific hit locations. I try to answer as RAW as possible when others ask questions and if I can't or don't I always add "It's probably not RAW, but I'd do it like this..." or something similar.