Re: Changing techniques to just 1pt leveled perks
If we're discussing removing Hard techniques as a concept, I'm all for it.
Hard Techniques create, first of all, an unnecessary complication. Techniques are, themselves, a complication atop skills, and they have to additional complications: the associated penalty (Counter Attack is Weapon-6, while Feint is Weapon+0), AND also the skill level. But what does the latter add?
Well, it mostly adds extra investment. You're effectively paying a 1 point UB cost, then you can carry on increasing your technique for 1 point per level, but that means to get the most out of that UB cost, you need to buy as much technique as possible. Counter Attack-5 costs 2 and is a worse investment of your points than Counter Attack -0 for 7. This makes Hard techniques a dubious proposition, and techniques were already dubious to begin with, so I don't think that helps things. Worse, there are quite a few hard techniques that are simply a -1 to skill by default. Is that worth 2 points for the (max) +1? Very dubious.
I vastly prefer to houserule techniques to just average, all of them. One point buys you +1 to a technique, period. No muss, no fuss.
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