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Old 02-25-2021, 06:32 PM   #7
Nic
 
Join Date: Feb 2021
Default Re: Ranged enhancement in a ranged innate attack?

Quote:
Originally Posted by Varyon View Post
Alright, so what we want to do here is essentially create something (turret, hovering ball of light, whatever; we'll just call it a turret) that attacks enemie
So I saw something like this in a video game who the character throw a Sawn-off shotgun close to a enemy behind cover and then that thing shot at the enemy, one good example wold be the lasers of Darkseid's.
https://www.youtube.com/watch?v=-aWLS4UAdgo

Quote:
Originally Posted by Varyon View Post
In terms of Range - both for purposes of 1/2D and Max as well as for calculating the penalty to hit a target - I feel it's most fair to add the distance from you to the turret and from the turret to the target together. This also has the added advantage of not requiring some complicated build where we define separate ranges for you and the turret.
As a Ranged Attack with TK, simple and fast.

Quote:
Originally Posted by Varyon View Post
As it happens, there's already an Enhancement for that - Overhead +30% (B107), which can just as easily be from the side or below (if you like, rename it Bank Shot).
Overhead is more about a generic/"cosmetic" change in the travel that has a minor effect in the game as Powers it is only a -2 in some situations and don't give the travel change that wold be useful in a situation were the enemy has full cover and overhead cover. There are a variation of Overhead that is the Surprise Attack (Powers pg104), its as the name say and make cover useless, but it is not at the control, its is only a immunity against cover. But stay the problem that you don't really control where the attack wold be.

Quote:
Originally Posted by Varyon View Post
If you want a turret that lasts for more than an instant, you'll also need Persistent +40%. Normally, that's only available for Area Effects, but I think it would be acceptable to make an exception here.
I think Delay + RoF wold be better, persistent means that the Turret wold last for 10s being there at your control,Delay + RoF would make it be there until the last round has been shot. But Persistent looks good.

Quote:
Originally Posted by Varyon View Post
Upon creating a turret, you can have it attack that turn, but thereafter you'll need to use an Attack maneuver to attack with it;
Being able to control that thing as at you will look too op, like, the closest thing to that was Mobile and it is +40 or Guided who is +50, i think that the second wold be required to be able to do that as it allow you to control were you attack go, make sense it allow you to control who that think shoot but without the others enhancements parts of Guided.

Quote:
Originally Posted by Varyon View Post
If you want the turret to be able to attack on its own, that calls for Independent +40% (PU4:15); it would still use your attack skill, and should still use the range from you to the turret and from the turret to the target. When you use it, set an RoF (if your Innate Attack has RoF greater than 1) and a target; for the duration, it will simply keep attacking that target at that RoF (but it uses your senses to track the target). Optionally, Independent +70% will allow you to change who the target is and what RoF it fires at as a free action at the start of your turn (resolve the attack on your turn).
Independent use to abilities who require Concentrate or Ready, but that is making a attack, I wold require Humoning to being able to attack at its on and unable to change targets, unless, maybe Selective Fire.

Quote:
Originally Posted by Varyon View Post
At least, that's what I feel would be most fair. As an aside, I feel that Overhead/Bank Shot would be appropriate to take more than once - each instance allows the attack to change direction once (so with Bank Shot 2 +60%, you could fire directly up into the air, have it turn and go straight forward once it clears your cover, then have it turn and go straight down once it clears the target's cover).
I don't think that look good, We already have Ricochet, who wold do something like that.

Other thing to wonder is the of repercussion of the Ranged Innate Attack, if its ok, that wold permit things as a Ranged Attack who end placing a Cone Innate Attack or a Jet, as it was a drone who fly throw the battle and shot a special attack at a enemy or a flying ball of fire who shot lasers.
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