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Old 09-22-2020, 01:59 PM   #7
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: Life of a Weirdness Magnet

Kromm's perspective widens the array of possible backstories for characters too. As a player wanting to take Weirdness Magnet, I have a lot of flexibility. I could make it a curse-from-birth type of thing and weave it into my story fully. Or it could have happened the moment before the first adventure starts and I get to role-play my character suddenly coming to grips with the negative reactions and bizarre happenings. Either could be a lot of fun!
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