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Old 10-09-2019, 07:40 AM   #9
JMason
 
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Join Date: Aug 2004
Location: Cockeysville, MD
Default Re: [Spoilers] Improving “I Smell a Rat” with Better Motivated PCs

Quote:
Originally Posted by Kromm View Post
Players who don't search for secrets (passages, treasures, traps, etc.) aren't going to do well on any kind of dungeon crawl.
That's fair, but I would say that's something that players need to learn. If running for players new to RPGs, I just don't think they are going to go in with this mindset. They'll need a hint, push, or straight up tell. Even experienced players may not go looking for secrets in every location they come across. I think they have to have some level of expectation that something worth while is hidden.

And there is a risk vs. reward aspect. Any attempt to go exploring is a risk of life/limb/loot. Only the most curious will go off when there is no expectation of loot or a reward. The argument that "It's DFRPG, of course there is loot" works on a meta-level, but I find most players tend to want some reason, even just a shallow excuse, to justify their characters actions.

IMO the only thing that needs to be added to ISaR, is to add some rumors of wealth stashed under the Inn.
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