Re: Skills for AIs and robots
The rules for AIs in UT tie IQ to complexity. I suppose you could interpret those rules as allowing you to spend money to buy IQ up from the base, but I wouldn't.
What they DO do, though, is place no cap on buying CP to improve, say, skills... so the Complexity 3 AI certainly could have 40 points in every skill. Or heck, 40000 points. For which reason I strongly recommend (a) a cap on how many points you can put into an AI's skill, and (b) some GM discretion regarding what skills are available at all, and who they are available to... weapon skills might be LC3 or lower, for instance.
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