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Old 01-10-2011, 11:17 AM   #155
roguebfl
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Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: First GURPS Mage

Quote:
Originally Posted by Kazander View Post
Any spell user that wants to cast multiple spells that don't require attack actions.

FREX:

Force Dome and Major Healing (i.e. Turtle Mode)

Invisibility and Flight (for escape the next turn)

etc.

As I said, it's not a great build and I probably wouldn't do it (-10% just isn't worth it), but it works in some situations.
Not really the Turtle Mage would want to Drop Shield/not pay maintain) Move + Cast, Else he much better of either more ER and/or More Regeneration than speeding up the drain even quicker.

And Healer Mage most definatatle want Move + Cast
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