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Old 01-10-2011, 10:27 AM   #153
Kazander
 
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Join Date: Aug 2004
Location: Edmonton, Alberta, Canada
Default Re: First GURPS Mage

Quote:
Originally Posted by roguebfl View Post
I never said it wasn't a valid limitation, it's great for thing like Psi...

But please point out 1 spell user build that would benefit for Compatimized mind with this limitation, and I will conseed my point
Any spell user that wants to cast multiple spells that don't require attack actions.

FREX:

Force Dome and Major Healing (i.e. Turtle Mode)

Invisibility and Flight (for escape the next turn)

etc.

As I said, it's not a great build and I probably wouldn't do it (-10% just isn't worth it), but it works in some situations.
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