Re: First GURPS Mage
I refer you to the earlier portions of this thread - I wasn't asking about a single one of those spells and if you'd paid attention you'd have noticed it. I also never mentioned a cost and fairly thoroughly described the character earlier in the thread as well.
I find the spell selection lacking, not the utility spells lacking. I don't want to bog down the game and fill up an online screen with lots of dice rolls so I want to be effective in combat not a utility knife of a character in combat. I already figured out how to bunker down and use different effects to accomplish combat.
I wanted to be an effective combatant as a spellcaster not a utility trope.
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