Quote:
Originally Posted by FF_Ninja
How do you like to assess/track actions that take multiple rounds?
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I'd expect the player to handle the countdown for their action, in the somewhat surprising event that it came up. I can't really think of a reason I'd have lots of NPCs doing different long actions during combat unless we're doing a slow-paced (long-arm range) black-powder firefight.
Quote:
Originally Posted by FF_Ninja
How do you handle sustained actions and interrupts?
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Not sure what you mean by this.