Re: [Basic] Disadvantage of the week: Amnesia
I've used Total Amnesia as a mandatory disadvantage to intro into a game (with some very trusting players). They woke up in a strange facility and had to use clues on their persons to sort out who they were, and they had a lot of fun discovering their identities while dealing with the effects of a government black site experiment and conspiracy.
It was also the first time I saw anyone with Contact Group (Conspiracy Forum).
As for play, the players were great at falling into a group and working together to survive and figure out who they were. They also knew going in they'd all have amnesia and were cool with not making their own sheets. I think they wanted the challenge of rooeplaying random PCs.
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