Quote:
Originally Posted by sir_pudding
Supernatural abilities in fiction usually just work; games traditionally have had "saves" instead. I don't really know if there's a reason for this other than "dead-with-no-save" sucks, and gamers like rolling for stuff. In this case it replaces the resistance roll with an an acceptance roll, probably for entirely mechanical reasons.
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Those few seconds of somebody struggling before they start to change are the victim getting lucky on the first QC or two. Do you really think turning somebody into a frog needs 3 seconds of weirdness attached to them before anything happens?