Quote:
Originally Posted by Icelander
I guess I don't believe that simply going around mind-controlling leaders would work to keep society unchanged for all these centuries. For me, plausibility requires some societal reasons that constrain the creativity, self-interest and greed of mercenaries, pirates, privateers, merchants, explorers and all the other people who have powerful reasons to adopt everything that makes their professions easier and more profitable. The mages need carrots, as well as sticks.
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Sure, it isn't an especially rigorous setting. It's basically a bunch of handwaves to make fantasy RPG tropes sort of plausible.