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Old 11-27-2013, 08:41 AM   #6
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: [D&D Adaptation Question] Swallow Whole rules and mechanics?

Quote:
Originally Posted by Adelus View Post
1) Stomach capacity. In D&D usually this is related to size category; usually (but not always) it seems something can eat 2 of something two size categories below it, or 8 of the next smaller, and so on and so forth. How would you figure this out for a creature in GURPS? Something based on the SM of the stomach specifically? I imagine basing it strictly on the creature's size would give weird results when comparing a man-eater plant or a giant frog to something like a giant or dragon who aren't the same kind of walking stomach as the others. While one could ad-hoc it for enemies, knowing how to do it could be helpful for PCs that play unusual races or shapeshift/wild shape into something like a T-rex or such.

1.5) Additionally, what advantages/disadvantages would best model increasing or decreasing this from the species norm?
It's mostly about esophagus design. Anything designed to swallow prey whole will simply have a wider esophagus, and probably some decent muscles within to get food down faster. I'd probably call it a feature, or maybe Elastic Skin (Neck Only).

Quote:
Originally Posted by Adelus View Post
2) Being able to swallow in the first place. Limited form of Stretching? What SM does a creature's mouth have to effectively be?
Target's SM minimum, preferable SM+1.

Quote:
Originally Posted by Adelus View Post
3) While silly, it is true to the rules and genre conventions that after slicing yourself out of a creatures stomach, its wound closes via "muscular action" or some other nonsense. Worth bothering with this? Probably just a setting switch, or limited niche form of regeneration/a perk level benefit.
If the HP loss from injury remains, it's a perk. If not, it's limited Regeneration.
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