Re: Surgery - How does it work?
Quote:
Originally Posted by Tomsdad
Well OK, yeah but at the risk of getting into a stat normalisation debate (let's not, and say we did) 12+ HT is a high stat, certainly in terms of a general expectations.
And even then lets take HT12 and the lowest possible bleed mod of -4 (so 1 point of damage to the vitals becoming a 3 point wound and no extra bleeding penalty)
you need to make 3 consecutive rolls at 8 which is 0.26x0.26x0.26 = 2%
And of course you are on the clock because you have a 74% of losing a hp every 30 seconds. Of course if it's not a 3 point wound you not only going have more bleeding pens, but you'll have less time on the clock.
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We've done this thing before, it is a solved problem.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
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