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Old 03-06-2018, 01:34 PM   #18
JLV
 
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Join Date: Nov 2010
Location: Arizona
Default Re: priest and theologian

Quote:
Originally Posted by Jackal View Post
We handled Priests very differently.

Our problems:
1. no in-combat healing
2. ST used to cast spells

Our solutions:
1. Priest talent is a prerequisite for new Healing spells. Spell's effects were relatively weak but cheap, most with 1 hex range. However, failing a cast roll meant the Priest could cast NO further healing spells until they got right with their God(s), i.e. performed a time-consuming ritual. Priests were also given "talent spells": Turn Undead (works like you'd expect) & Bless (party buff) so there was a reason to take the talent even if you didn't want to build a full-on cleric.

2. Broke out HPs from ST and created a "mana" pool to power spells. (But the "stat bloat" issue is off-topic so I'll leave it at that.)

Theologian got a blanket +1 to cast any of the new Priest spells. We also added some Priest-only combat and support spells, but again, that's another discussion.

Cheers.
This seems like a pretty interesting approach. I'd love to hear more details of how you all did it.
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