Quote:
Originally Posted by PTTG
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When I did my mecha game that included some customization of mecha, I just came up with the numbers I wanted by fiat, without any underlying design system. It was fairly quick and easy, and gave me the exact results I wanted.
For a game with extensive customization, going by fiat would be a little more work, but it will also allow you to more closely control degenerate combinations. Extra aux etherium cores might increase handling less on a scout mecha than they do on a heavy mecha.
So I'd start with a table of chassis types, like this:
Code:
Type ST Hnd/SR HT Move LWt SM DR Weapons
Scout 80 1/4 11 40 30 +3 180 1 Light, 1 Medium
Medium 90 0/5 12 35 45 +4 220 2 Medium
Heavy 100 -1/5 10 30 60 +4 240 1 Heavy, 3 Medium
and then I'd have a list of weapons and add-ons, along with any special notes: a heavy or medium chassis increases Move by 5 and Hnd by 1 at the cost of HT -2 by increasing extra etherium cores, but Scouts only increase Move by 1 and reduce HT by 1. Or whatever; these numbers are entirely off-the-cuff.
But anyway, that's how I build mecha.