Quote:
Originally Posted by Chris Rice
Exactly. TFT felt like "second generation" Tunnels and Trolls to me. It took the basic ideas of T&T; no character classes (OK, two), saving throw v attribute resolution, power point magic system and added tactical combat and a simple Talent system. That was all I wanted then, and all I really want now. I don't like GURPS or other rules heavy systems and don't want TFT to move in that direction.
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I heartily agree. I love a game where I can generate characters in literally a few minutes, then play with a very engaging combat system. I never really thought about the T&T connection. SJ did edit Monsters Monsters I think. And Mercenaries Spies and Private Eyes has a skill system that’s definitely inspired by TFT (and might be worth adapting).